

It needs to be a central, driving force of the story for it to work. You want the magic in your fantasy novel to do more than just provide interesting action. Can it be depleted? Does it require great effort that can’t be sustained? What are the dangers in using magic? If magic can’t immediately solve all the world’s problems, you need to know why.

This doesn’t mean you have to spend a lot of time in your fantasy novel describing how the magic works, though you can if it makes sense to your story. Ask yourself the following questions to make sure you’re covering the bases that will be acceptable to your readers: How Does Magic Work? About the Use of Magic in Your Fantasy NovelĪ distinguishing feature of most fantasy novels is the presence of magic.
SUPERNATURAL PHENOMENA HOW TO
This article will give you some guidance on how to do this in order to write a compelling, realistic fantasy novel. Above all else, even though fantasy is by definition about the impossible, you want it all to seem as real and believable as possible to keep your readers engaged. Simply put the ball in the hole on the cube and multiball mode will activate.Before you begin writing in all the magic, psychic powers and other supernatural phenomena into your fantasy novel, take some time to think through these elements. If your unsuccessful with the first attempt you do have a second chance.

Some sides of the cube have angled paths leading the ball away from the hole so be aware of that. Basically just wait until the ball passes over the hole and use the corresponding piston to send it down the correct path. Using (LT)(RT) for the pistons will decide where the ball drops into the hole on the cube so be careful. You will then have a few seconds to regain orientation. Send a ball up the right ramp and be prepared to send it to the right again with the top left flipper. I chose the side with one hole titled Levitation. Once you have at least one ball locked you will be required to rotate the cube using (LT)(RT) and (A) for select in order to chose a mini game. Doing this will shoot the ball randomly and sometimes but very often straight into the lock you are going for. Using the flipper send the ball to the left immediately into the blue sink hole titled jackpot. In order to get the ball there for a lock/rotation I found it easy to hit the very center orbit bringing the ball to the right ready to meet the top right flipper. If you pass a ball through it's loop it will cause it to rotate leaving the two opposing sections vulnerable and "lock" will be lit.

Notice towards the right above the ball launch there is a picture of two film reels and then an interactive one as well with the title "lock" just below. For this achievement you must Start a Multiball Phenomenon with the cube on Paranormal! (Single player only.)įirst, have a good look at the entire Paranormal table.
